Murder Diner WIP (Part 2)

Work In Progress / 25 February 2021

I have slowly been working on this scene. I have updated a few meshes and materials, as well as added some new content into the scene. I have also made a new lighting and post process pass since I have acquired my first RTX card. So I added Raytracing effects which I am still experimenting with. Most notable changes come specially with some new small props, new benches and tables. I increased the poly count of a few objects as well and added more details to them, as they were looking pretty stiff and low poly. 

New bench and tables: 

Old bench and tables:

Murder Diner WIP

Work In Progress / 18 January 2021

I am currently creating a fully modular scene called Murder Diner. A environment taking place on a classic American Diner at night, where a recent murder has taken place. I wanted to create this scene in order to practice my modularity skills as well as lighting and post process. I have been learning a lot creating this scene, specially creating Trimsheets. I used the diner on the show Riverdale as a reference for the lighting. 

  • Here is a introduction shot of how the scene currently looks, there is still a lot to be done and I am also adding more content and polishing it more on the coming days. There are more details bellow on the process and what needs to be done still. 

  • Here are two trimsheets I created:

  • I also tested the modularity of the assets inside the engine. I created the pieces to snap on the grid with the pivot at every 50. For the roof pieces I placed the pivot on the other end in case I want it to duplicate ir and mirror ir to the other side, it works easier. 

  • Here is a few shots on how the scene currently looks as it is. I am going to add a few more props to the scene, textures for some assets currently using only a plain red material and I am also planning on adding a bit of an exterior with an HDRI.