Hey everyone, since UE5 has officially come out, I decided to revamp this scene, with now some cool animations, better lumen optimization and new improvements in touches.
Original Post follows:
Took a small break from my big project this weekend to do another fan art of one of my favorite shows: Dragon Ball. Wanted to make a realistic take on the dragon balls and the radar and make my own iteration of it. Had a blast doing this over the weekend and happy with the result of a weekend. Exploring the new displacement tools inside UE5 for the ground material I used was really fun as well (from quixel). The three assets are created by me on Maya and textured on Substance Painter with the final render on UE5. *Anime Shenlong as easter egg.