A Stylized smoke particle I was in charge of creating.
I was in charge of both the dust particle and the blowing sand.
This environment was built as collaboration for the time period of 1 week and a half. The purpose of this collaboration was to create a small VR stylized environment as an art prototype for SIGGRAPH's VR Theater experience. I was responsible for the creation of a few assets, mainly the: walls, the door arch, both doors, the fountain, some smaller props and sand piles. I was also responsible for creating all the particles for the environment: The dust, the sand blowing and the small stylized smoke coming out of the tea cups. I also helped on setting up the final scene and post process. The environment is fully optimized and playable in VR.
Software Used:
- Maya
- Substance Painter
- Zbrush
- Unreal Engine 4
Team members:
- Sean Graefen
- Jake Adams
- Will Cao
- Abby Johnson.