Procedural Landscape UE4 1 Day Study

Procedural Landscape in Houdini

Procedural Landscape in Houdini

Mask based by Height

Mask based by Height

Procedural Landscape UE4 1 Day Study

I wanted to make a small landscape study using proceduralism in Houdini. I created the entire scene in a little less than a few hours. I used Houdini Heightfield nodes to create a mountain landscape. After that I used a mask based on height so I could later on export the mask and use it for texturing. After texturing the landscape in Substance Painter I imported the landscape and the painted textured to UE4. There I utilized particles and the trees I already had from the UE4 marketplace and Quixel Megascans. The particles include the birds and moving clouds. The landscape mesh, Substance Painter created texture, lighting and composition in UE4 were all made by me.
Software used: 
-Houdini 
-Unreal Engine 4 
-Substance Painter 
-Quixel