This were props and hero assets for a fully functional game project called "Star Trail" for my Applied Game Design class at Savannah College of Art and Design. I modeled, textured and prepped for programmers all the props and hero assets the player would use and populate the environment. I modeled them in Maya and textured in Substance Painter. Models had to be low poly in order to fit the artist standard set for the game.
I was responsible for the models, textures and placement of all props in this project.
Game logo created by: https://www.artstation.com/blackgoat
Environment modular ship pieces created by: https://www.artstation.com/santiago_medrano
Programs used:
-Maya
-Substance Painter
-Unreal Engine 4