Assassin's Creed Valhalla Fan Art Axe

ZBrush Sculpt

ZBrush Sculpt

Assassin's Creed Valhalla Fan Art Axe

I got really excited and inspired by the announcement of Assassin's Creed Valhalla and decided to do a small fan art. I created the entire axe from scratch. High poly sculpt was made in ZBrush with low poly model textured in Substance. I created the patterns inside Adobe Illustrator, the Assassin's Creed logo was found online but transformed into a alpha using Illustrator for applying into the mesh. The whole sculpt and textures took two hours and the asset is completely game ready. I am responsible for all aspects of this project.

Software Used:
- Autodesk Maya
- Substance Painter
- ZBrush
- Adobe Illustrator
- Marmoset Toolbag