Fairy Tale Hunter Workshop

Point of View

Point of View

Chair wireframe and texture maps

Chair wireframe and texture maps

Incubator wireframe and texture maps

Incubator wireframe and texture maps

Progress Breakdown

Progress Breakdown

Old Marmoset Render vs New UE4 Render

Old Marmoset Render vs New UE4 Render

Fairy Tale Hunter Workshop

I built a small environment corner for my Fairy Tale Hunter Gun, this is the workshop of the man who wields the gun and the knife to hunt fairies and folklore tale monsters. He blends in old materials with futuristic technology. He studies thoroughly monsters and their anatomy. Models were created in Maya and ZBrush, with all textures being made in Substance Painter. This is a new render of the environment that was previously rendered in Marmoset Toolbag 3, this new version is created in Unreal Engine 4 with improved lighting, models and post process.

I am responsible for all aspects of this project.

Software used:
-Maya
-ZBrush
-Substance Painter
-Unreal Engine 4