NOTE: This is work in progress scene, it is more than likely that it will change in the upcoming weeks. I created this project within a week so far. The entire sci-fi corridor is modular and can be used to create a levels with different layouts. The modular kit, including props has 13 models, all of them textured and some of them with more then one texture so it can be multi-purposed. For some of the textures, specially the modular walls and pillars, I created a smart material inside Substance Painter that I can change depending on the model. I based this scene on a concept art by Alexander Thumler, with some slight changes, more specifically the war table room which I created without a concept. All models where created in Maya, while I also made a High Poly version of the War Table in ZBrush and later baked inside Marmoset. All textures were created in Substance Painter with the models later on assembled inside Unreal Engine. I still need to do some polish, specially on post process and lighting.
I am responsible for all aspects of this project.
-Unreal Engine 4
Concept link: https://www.artstation.com/artwork/gRgQm