Welcome To The Apocalypse

Small Fly through the environment showcasing particles and models

Houdini procedural building testing

Creation of the sand dust particle. Collisions kills the dust particles after two hits.

Wireframe of the Trash Can

Wireframe of the Trash Can

Wheel from the V8 Interceptor and Gas Pump

Wheel from the V8 Interceptor and Gas Pump

Broken Car Kit

Broken Car Kit

Progress from blockout to final render

Progress from blockout to final render

Welcome To The Apocalypse

This is a personal project I created during the two weeks of quarantine from the Corona Virus pandemic. I got inspired by Mad Max and the idea of a apocalyptic wasteland. I wanted to explore using my new knowledge of Houdini to create procedural buildings. During the two weeks I modeled assets in Maya, textured in Substance and created procedural buildings in Houdini, which later on I also textured in Substance. I utilized Quixel and Megascans for the foliage on the environment and all the destruction rubble. I also created a sand dust particle to demonstrate how sand has been traveling and affecting the wasteland, I created the particle inside of Unreal, using an alpha map I created in Photoshop. Besides the foliage and rubble, I modeled and textured all the other assets on the environment, including Max's iconic car the V8 Interceptor.
Software Used:
- Autodesk Maya
- Substance Painter
- Substance Alchemist
- Houdini
- Unreal Engine
- Megascans/Quixel
- Photoshop