SIGGRAPH VR Theater 2020 (Environment Artist)

Introduction Environment

Introduction Environment

Device in-game close up, textures by Dixon Dubow

Device in-game close up, textures by Dixon Dubow

In-game close up of assets I worked on

In-game close up of assets I worked on

VR Theater portals environment

VR Theater portals environment

Project previews (With place holder posters due to NDA)

Project previews (With place holder posters due to NDA)

In-game close up of the portal model I created

In-game close up of the portal model I created

Player main device model, created on Maya

Player main device model, created on Maya

Activated lever clog

Activated lever clog

A few of the individual assets I created

A few of the individual assets I created

SIGGRAPH VR Theater 2020 (Environment Artist)

I am extremely lucky to have had the opportunity to work with an amazing team at my university (Savannah College of Art and Design) to develop a VR Experience which will host this year's VR Theater for ACM SIGGRAPH. "Tahul" is an experience that gives the player the power of a god, by being able to utilize a device from an ancient civilization the player can alter the environment and control elements. All of this before the player is transported into the VR Theater where he can see the portals displaying and then interact with all the selected project by SIGGRAPH for the 2020's conference. I took part in the entire process of production, from initial pitches of the experience to full on asset development. While I did contribute on the narrative and level design on the planning of the main environment, I mostly focused on creating 3D models and textures that were both used to populate the environment and for the player to interact with. I am also lucky enough to have worked on two of the main assets used, the device the player controls and the portals showcasing the selected projects. The whole experience works within Unreal Engine. The models were created in Maya and ZBrush. Textures and materials created in Substance Painter and Substance Designer. Since this year's conference has moved to virtual due to COVID, the experience will be released online on a TBA soon store platform for free.

Software:
- Maya
- Substance Painter
- Substance Designer
- Unreal Engine

Team Members:
- Luciano Ferraz Gatto
- Anthony Dillo
- Marina Harrison
- Abby Johnson
- Alex Pompei
- Jafet Acevedo
- Jordan Mole
- Christian Del Castillo-Allan
- Will Cao
- Alex Brookins
- Wyatt Posner
- Kaushik Padmanabhan
- Dixon Dubow